With AI, building an interface has become the easy part. The hard part is the experience: understanding who the users are, what they are trying to get done, and making a complex product feel simple for them. That is the work I have spent the last five years getting good at.
At Bevolve, we build tools for carbon accounting, ESG reporting, and environmental compliance. In this space a confusing screen becomes a wrong number in someone's report, so I spend as much time with product managers, researchers, and engineers on the problem as I do on the pixels.
We work in agile sprints, and my process follows that rhythm: define requirements early, review in small iterations, and keep design and engineering moving without waiting on each other. I stay involved from the first requirement to the last detail in the build, because that is where products are won or lost.
Accessibility is part of the brief from day one. WCAG is my baseline on every interface I touch, not a checklist at the end.
AI is also why I work a step ahead of a typical design handoff. With Claude Code, Codex, Figma Make, and Lovable I ship UX together with a working prototype and front-end code, so we test real interactions early, solve problems faster, and hand engineering something that already runs. I validate through usability testing and feedback, so the decisions I present are ones I can defend. I also design and build production websites end to end, often from idea to live without a separate developer.